Saturday, December 31, 2016

End of year realization

I'm basically an artist who "paints" with code, and good debuggers are one of my brushes. Except, each "painting" involves a variable amount of mental and/or physical resources. The Steam Linux project was the hardest one I've ever done so far. Getting games on Linux and pushing the GL driver teams to go in the right directions was extremely difficult.

Thankfully, each project is a learning experience. Each time I get better at understanding myself.

1 comment:

  1. You're amazing. I ROFLed so much from the "driver quality" one.

    Just curious: how much the situation improved nowadays? I know it did, e.g. "vendor B" gone to FOSS, and fixed many problems _(e.g. the quality, because the code now is public)_; but it'd be cool to hear your opinion, as from someone, who was working closely with all of that.